Home » Mobile Gaming Market Size, Industry Trends, Share, Growth and Report 2024-2032

Mobile Gaming Market Size, Industry Trends, Share, Growth and Report 2024-2032

The latest report by IMARC Group, titled “Mobile Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2024-2032“. The global mobile gaming market size reached US$ 91.7 Billion in 2023. Looking forward, IMARC Group expects the market to reach US$ 201.6 Billion by 2032, exhibiting a growth rate (CAGR) of 9% during 2024-2032.

Mobile gaming refers to playing video games on mobile devices such as smartphones and tablets. It is available in various forms, including casual puzzle games, action-packed shooters, immersive role-playing games, and multiplayer online titles. It is typically available for download from app stores, with many being free to play, and offers in-app purchases for additional features or virtual items. It allows players to enjoy games anytime, anywhere, making it a convenient form of entertainment, while the touchscreen interface allows for intuitive controls, and the graphics and processing power of modern mobile devices rival those of dedicated gaming consoles. Additionally, mobile gaming has a vibrant and competitive community, allowing esports tournaments and events for mobile gamers and providing opportunities for skilled players to showcase their talent and compete for prizes. As a result, mobile gaming is gaining immense popularity due to the widespread availability of mobile devices and the convenience it offers for gaming on the go.

For an in-depth analysis, you can refer sample copy of the report: https://www.imarcgroup.com/mobile-gaming-market/requestsample

Mobile Gaming Market Trends and Drivers:

The mobile gaming market is primarily driven by the widespread adoption of smartphones. In addition, the rising digitization and the easy accessibility of smartphones influence the market growth. Also, smartphones are affordable and easily available, allowing individuals in developing countries to participate in mobile gaming without the need for expensive hardware, thus contributing to the market growth. Moreover, several advancements in mobile hardware led to more powerful smartphones with better graphics and processing capabilities, which allows developers to create visually stunning and technically impressive games, further attracting players representing another major growth-inducing factor. Besides this, mobile games often incorporate social elements, allowing players to connect with friends and compete against others online, which enhances the gaming experience, making it more engaging and addictive, accelerating the product adoption rate. Along with this, mobile game developers frequently release updates, new content, and events to keep players engaged, encouraging players to stay active within the game and spend money on in-app purchases, propelling the market growth.

Report Segmentation:

The report has segmented the market into the following categories:

Breakup by Type:

  • Action or Adventure
  • Casino
  • Sports and Role Playing
  • Strategy and Brain

Breakup by Device Type:

  • Smartphone
  • Smartwatch
  • PDA
  • Tablet
  • Others

Breakup by Platform:

  • Android
  • iOS
  • Others

Breakup by Business Model:

  • Freemium
  • Paid
  • Free
  • Paymium

Breakup by Region:

  • North America (U.S. & Canada)
  • Europe (Germany, United Kingdom, France, Italy, Spain, Russia, and Others)
  • Asia Pacific (China, India, Japan, South Korea, Indonesia, Australia, and Others)
  • Latin America (Brazil, Mexico)
  • Middle East & Africa

Competitive Landscape with Key Players:

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Gameloft SE (Vivendi SE)
  • GungHo Online Entertainment Inc.
  • Kabam Games Inc
  • Nintendo Co. Ltd
  • Rovio Entertainment Oyj
  • Supercell Oy (Tencent Holdings Ltd)
  • Take-Two Interactive Software Inc.
  • Ubisoft Entertainment SA

Note: If you need specific information that is not currently within the scope of the report, we will provide it to you as a part of the customization.

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